Why do adolescents play video games? Proposal of a scale of motives to play video games based on the theory of uses and gratifications

Authors

  • Alejandro González-Vázquez Universidad de Salamanca (Spain)
  • Juan José Igartua Universidad de Salamanca (Spain)

DOI:

https://doi.org/10.7764/cdi.42.1314

Keywords:

uses and gratifications, motives, video games, measuring scales

Abstract

This paper proposes a scale of motives for playing video games in adolescents, adapted to Spanish from the previous works of Selnow (1984), Wigand et al. (1985), Raney et al. (2006) and Sherry et al. (2006). We used the data obtained from 400 questionnaires applied to Spanish students between 14 and 20 years was analyzed. The reliability of the model was verified through factorial confirmatory analysis and internal consistency analysis. The construct and criterion validity of the scale model were studied relating the four factors of the model with consumer variables and personality traits, respectively.

Author Biographies

Alejandro González-Vázquez, Universidad de Salamanca (Spain)

has a degree in Psychology from the Autonomous University of Madrid and a Master's degree in Social Psychology from the Complutense University of Madrid, Ph.D. in the Doctorate Program in the Knowledge Society of the University of Salamanca. Research member of the Observatory of Audiovisual Contents (OCA, http://www.ocausal.es/), he has been part of the research team of the Illustrious College of Sociologists and Political Scientists of Madrid between 2013 and 2014.

Juan José Igartua, Universidad de Salamanca (Spain)

University Professor (Full Professor) in the area of Audiovisual Communication and Advertising at the University of Salamanca, where he directs the Audiovisual Content Observatory (OCA, http://www.ocausal.es/). He is a member of the International Communication Association (ICA) and of the Spanish Scientific Society of Social Psychology (SCEPS) and has been director of the Thematic Section of Audience and Reception Studies of the Spanish Association of Communication Research (AE-IC) between 2008 and 2016.

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Published

2018-06-30

How to Cite

González-Vázquez, A., & Igartua, J. J. (2018). Why do adolescents play video games? Proposal of a scale of motives to play video games based on the theory of uses and gratifications. Cuadernos.Info, (42), 135–146. https://doi.org/10.7764/cdi.42.1314